From long-time Wonder Boy fans to platformer enthusiasts who’ve never heard of it until now, you’ll likely be able to find whimsical fun and a neat bit of genre history in this charming adventure. Developer Lizardcube chose to recreate 1989’s Wonder Boy III: The Dragon’s Trap with painstaking detail, and the end result is something quite remarkable. Wonder Boy was a proud platforming series in the 1980s, but it has since been largely forgotten. Wonder Boy: The Dragon’s Trap Review – The Remake Bar Just Got Raised. Wonder Boy: The Dragon’s Trap begins as many stories do: boy meets robot dragon, robot dragon transforms boy into fire-breathing lizard, boy travels the world slaying monster, exploring ruins, and being transformed into different animals on a quest to become whole again. In terms of updating an old classic, Lizardcube has pretty much set the bar, especially given the small size of the team working on it. In perhaps the game's nerdiest touch, there's even an option to replicate the Master System's distinctive FM Sound Unit. In our reality, however, it settles for more of a cult status. When you die in the game (and you'll die quite a lot), you return to the game's hub town with all gold and items intact, which is useful for struggling players who can return to the fray with a better chance after buying superior gear. Your character, the titular Wonder Boy - or, in a nice added touch of inclusiveness, Wonder Girl - is cursed by a robot dragon (because the ‘80s) and turned into a fire-breathing lizard-man/woman (again, ‘80s). The closest graphical equivalent is perhaps Good-Feel's fantastic Wario Land: The Shake Dimension on the Wii, or to a lesser extent, Hollow Knight. A lot can change in almost 30 years of gaming, but a good platformer is forever. Wonder Boy: The Dragon's Trap Review. If you buy something through this post, IGN may get a share of the sale. Apr 19, 2017 03:28 EDT Share Tweet Submit. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Setting and story This is especially evident when swapping back and forth from the 2017 art style and the “retro” mode, which allows you to experience Wonder Boy as it was initially released, complete with a chiptune soundtrack - which has been re-recorded as an orchestral score in one of the best musical adaptations in recent memory . Oh, and ninjas, which don’t really fit the whole “Monster Land” theme considering that you start out fighting what’s basically a knock-off MechaGodzilla I’m not going to try to over-analyze it. Similarly, each of the environments are beautifully rendered and possess a unique feel and implied backstory, such as massive statues depicting ancient heroes or sprawling cities beyond what was once just “Forest” or “Desert.”. I had just as much fun during my six- or seven-hour playthrough of Wonder Boy: The Dragon’s Trap as I have with many of its contemporary counterparts. Sometimes, this difficulty stems not so much from the mechanics but from working out the best character to clear an area. Whether you’re a fan of the original or prefer an update, this version serves up the best of both worlds by letting you switch between the Sega Master System’s 8-bit graphics and the newly animated graphics seamlessly. By sheer coincidence, there's a spiritual successor in the works from Game Atelier named Monster Boy and the Cursed Kingdom, which, like The Dragon's Trap remake, has Nishizawa's blessing, and whose developers (also French) are friendly with Lizardcube. As with most games of its era, the plot is threadbare: Wonder Boy (or Girl, in one of Lizardcube's more significant additions) is cursed at the start of the game with a lizard form, and must progress through a series of levels and defeat a number of dragon bosses in order to become human again. Review Wonder Boy: The Dragon's Trap. By Kai Powell. As you make your way through the game’s levels, such as the desert, the underground or the canyon, you’ll fight many different kinds of enemies. No part of this site or its content may be reproduced without the permission of the copyright holder. Shinichi Sakamoto's original score incorporated catchy melodies typical of the constraints of the time, and these are now updated with real instruments courtesy of composers Michael Geyre and Romain Gauthier. The soundtrack has been updated and expanded with similar care. In terms of extra visual options, there's no 4:3 mode, but when playing with retro graphics scanlines can be imposed and varied in intensity from 0-100 per cent, in order to nostalgise to taste. It took me over nine hours to complete the game, which was longer than I expected, and at least two of those were spent grinding a difficult late-game area with a character I eventually realised wasn't really designed for it. The Dragon's Trap's HD sheen belies the simplistic gameplay of its era, but there's undeniable charm in that simplicity. Discovering the optimal way forward is part of The Dragon's Trap's core appeal, of course, but Lizardcube has made some concessions to modernity: the hub town's 'password pig' will drop hints to aid progression, item menus are clearer, and the graphical upgrade sometimes makes secrets a little easier to spot. The player will also periodically come across a nurse who can restore the player's hearts for a fee, which increases throughout the course of the game. Those who hate beautifully animated platformers need not apply. Even the enhanced consoles target 1080p - and the standard machines suffer. Mouse-Man can stick to chequered walls and ceilings and fit through small gaps. I had just as much fun during my six- or seven-hour playthrough of Wonder Boy: The Dragon’s Trap as I have with many of its contemporary counterparts. GAME INFO. Wonder Boy: The Dragon’s Trap is a game for Metroidvania fans. Digital FoundrySonic the Hedgehog running on Super NES - see the tech demo in action. Never miss a thing. Somewhere in an alternate universe, Wonder Boy 3: The Dragon's Trap is mentioned in the same breath as Mega Man 2 and The Legend of Zelda as … For those that can adapt to that, it is a great game. When I play Wonder Boy: The Dragon's Trap , I can tell it must have been fantastic back in 1989, when it was released on the SEGA Master System as Wonder Boy III: The Dragon's Trap . When The Dragon's Trap was ported by Hudson Soft for the Turbografx 16 (aka PC Engine) it became known as Dragon's Curse in the US and Adventure Island in Japan - not to be confused with Adventure Island on the NES, which was Hudson's port of the original Wonder Boy. Bij de fysieke release krijg je overigens ook nog de soundtrack, instructieboekje en sleutelhanger. That its gorgeous bandes dessinées art style looks so fluid yet still syncs perfectly with the frames of the 8-bit original is perhaps Lizardcube's greatest triumph. But localisation muddles notwithstanding, The Dragon's Trap is generally considered to be one of the best games released for the Master System, and arguably the best game in the franchise. Like the visuals, there is a dedicated button (R3 on PS4) for switching between 8-bit and modern day sounds. The Sega Master System classic makes an unexpected return, with some of the best graphics you’ll see all year. With limited health, I had to attack cautiously, striking at just the right moment after learning and avoiding enemy attacks, which made combat feel more like Dark Souls than Donkey Kong. Wonder Boy 3: The Dragon’s Trap was een platformer voor de Sega Master System die in ’89 uitkwam. It can be played in a widescreen, 60fps rendition of the original's 1989 graphics or, at the press of a button, a beautiful cartoon veneer hand-drawn by animator Ben Fiquet, wiping between the two styles effortlessly without interrupting play. Thankfully, The Dragon's Trap has a lot of charm and is still fun to play today. For those without nostalgia for 8-bit titles, the game's relative simplicity may not measure up to the polish of modern platforming adventures such as Shovel Knight, Momodora or Shantae (which shares some of Wonder Boy's DNA), but it's a labour of love that sets an example for all retro remasters. The game's main theme, somewhat repetitive in the original release, now varies by area: an early beach level is punctuated by Caribbean rhythms, for instance, while the central town features a relaxing mandolin riff. https://www.ign.com/articles/2017/04/18/wonder-boy-the-dragons-trap-review It focuses on a young knight who takes it upon himself to journey through a land of monsters to confront a wicked dragon. Grafisch gezien ziet het er heel modern en verzorgd uit, maar doet het niets af aan het origineel. 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